Fishing Games
Ocean King Fishing Game on PJOK: How It Plays
Quick Summary
- Ocean King grew out of arcade fish tables where several players shoot at the same sea.
- Each shot costs a stake set by your cannon level; fish pay multiples of that stake.
- Bigger targets pay more but take more shots, so cost per minute is the key number.
- 18+ only
- Official partner site
- Checked 5 Nov 2026
- Know your limit
Ocean King is the name most people associate with the original arcade fish-shooting tables: a big screen, several cannons around the edge and a stream of sea creatures crossing the middle. Online versions keep that layout and add special weapons and boss creatures. Whatever the exact title, the maths works the same way: every shot is a small bet, and every catch pays a multiple of it. This guide explains the mechanics and shows how to work out what a session costs.
How an Ocean King style game works
You sit at a table with a cannon. You choose a cannon level, which sets the stake per shot, and fire at creatures as they swim across. Small fish are caught easily and pay small multiples of your shot. Larger creatures take several hits and pay more. Special creatures may trigger bonus effects, such as a chain lightning that catches several fish at once or a bomb that clears part of the screen.
In multiplayer versions, other players fire at the same creatures. Whoever lands the catching shot collects the prize. This adds a social feel, but each player's odds per shot are set by the game, not by how others play.
Multipliers and the chance of a catch
Fishing games balance prize size against catch chance. A creature worth 2 times your shot might be caught with a high chance per hit, while one worth 100 times is caught very rarely. Game designers usually set things so that the average return per shot is broadly similar whichever creature you aim at, with a built-in margin. The exact figures are in the game's info or help screen, and they vary between titles.
| Target type | Payout (illustrative) | Shots usually needed | Effect on your balance |
|---|---|---|---|
| Small fish | Low multiple | Few | Frequent small returns |
| Medium creatures | Mid multiple | Several | Mixed |
| Boss creatures | High multiple | Many | Long dry spells, rare big returns |
Cost per minute: a worked example
Suppose, hypothetically, your cannon costs ৳2 per shot and you fire two shots a second, which is easy to do with auto-fire. That is ৳240 a minute in stakes, or ৳2,400 over ten minutes. If the game returns, say, 95% of stakes over the long run (an assumed figure for illustration only, not the game's actual setting), you would expect to lose about ৳120 in ten minutes on average, with large swings either way.
Now drop the cannon to ৳1 and fire one shot a second. Ten minutes becomes ৳600 staked with an expected loss of about ৳30 at the same assumed rate. Speed and cannon level together decide your cost, which is why auto-fire is the setting to watch. Our cost-per-hour explainer covers this in detail.
Practical tips
Pick a cannon level that is a tiny share of your session budget, such as 0.2% of it per shot. Use single shots or slow auto-fire until you are familiar with the game. Do not raise the cannon level to finish off a boss you have been hitting; each shot has its own chance, and earlier hits are a sunk cost, as our sunk cost post explains. Pair your money limit with a clock limit, too.
Ocean King on PJOK
We could not confirm whether an Ocean King title is in the PJOK lobby, or which studios supply its fishing games. Open the fishing section of the PJOK lobby to see what is live and read each game's info screen. Other popular titles are covered in our guides to Jackpot Fishing and Royal Fishing, and our best fishing games comparison explains how to choose.
Three steps
How to play an Ocean King style game in 3 steps
- 1Set cannon and budget
Choose a low cannon level and a session budget before entering the table.
- 2Read the info screen
Check the multipliers, special weapons and any return information in the game's help pages.
- 3Control the fire rate
Use single shots or slow auto-fire and stop when your time or money limit is reached.